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	<title>Kenneth A. Huff’s Blog &#187; Technical</title>
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		<title>Some technical resources</title>
		<link>http://www.kennethahuff.com/blog/2008/12/31/some-technical-resources/</link>
		<comments>http://www.kennethahuff.com/blog/2008/12/31/some-technical-resources/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 16:00:39 +0000</pubDate>
		<dc:creator>Kenneth A. Huff</dc:creator>
				<category><![CDATA[Technical]]></category>

		<guid isPermaLink="false">http://www.kennethahuff.com/blog/?p=111</guid>
		<description><![CDATA[Here is an annotated list of technical resources that I find useful for my work. Currently, they are in no particular order and all are in the realm of high-end 3D computer graphics software, specifically Autodesk Maya and mental images mental ray. I first prepared this list for my students in the Visual Effects Department [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Here is an annotated list of technical resources that I find useful for my work. Currently, they are in no particular order and all are in the realm of high-end 3D computer graphics software, specifically <a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;id=7635018">Autodesk <em>Maya</em></a> and <a href="http://www.mentalimages.com/products/mental-ray.html">mental images <em>mental ray.</em></a> I first prepared this list for my students in the <a href="http://www.scad.edu/visual-effects/">Visual Effects Department</a> of the School of Film, Digital Media and Performing Arts at <a href="http://www.scad.edu/">Savannah College of Art and Design.</a></p>
<p style="text-align: left;">Dave Johnson&#8217;s blog has very good material regarding <em>mental ray,</em> character technical direction and MEL:</p>
<p style="text-align: left;"><a href="http://www.djx.com.au/blog/">http://www.djx.com.au/blog/</a></p>
<p style="text-align: left;">Zap Andersson is an engineer with mental images who worked on the fast skin material. His blog is a great resource for <em>mental ray</em> information:</p>
<p style="text-align: left;"><a href="http://mentalraytips.blogspot.com/">http://mentalraytips.blogspot.com/</a></p>
<p style="text-align: left;">The Los Angeles <em>mental ray</em> User Group has all sorts of <em>mentral ray</em>-related goodies:</p>
<p style="text-align: left;"><a href="http://www.lamrug.org/">http://www.lamrug.org/</a></p>
<p style="text-align: left;">mymentalray.com is a growing resource for the <em>mental ray</em> community:</p>
<p style="text-align: left;"><a href="http://www.mymentalray.com/">http://www.mymentalray.com/</a></p>
<p style="text-align: left;">A personal favorite is the page explaining sampling in <em>mental ray,</em> a good thing to understand for high-quality and efficient renderings:</p>
<p style="text-align: left;"><a href="http://www.lamrug.org/resources/samplestips.html">http://www.lamrug.org/resources/samplestips.html</a></p>
<p style="text-align: left;">Eric Pavey’s MEL Wiki is an excellent aggregation of information for <em>Maya’s</em> built-in scripting language, MEL:</p>
<p style="text-align: left;"><a href="http://mayamel.tiddlyspot.com/">http://mayamel.tiddlyspot.com/</a></p>
<p style="text-align: left;">There&#8217;s always Duncan Brinsmead&#8217;s blog&#8230;recently showing some fun with <em>Maya’s</em> nCloth for non-cloth simulations:</p>
<p style="text-align: left;"><a href="http://area.autodesk.com/index.php/blogs_duncan/blog_list/">http://area.autodesk.com/index.php/blogs_duncan/blog_list/</a></p>
<p style="text-align: left;">Here is a very good Maya Wiki:</p>
<p style="text-align: left;"><a href="http://www.tokeru.com/t">http://www.tokeru.com/t</a></p>
<p style="text-align: left;">I will update this post as things change or as I come across additional resource.</p>
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